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SSE Tools source code

 
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yup



Joined: 21 Feb 2008
Posts: 14

PostPosted: Mon Feb 09, 2009 1:11 pm    Post subject: SSE Tools source code Reply with quote

Hi Kasandro!
http://forum.doom9.org/showthread.php?p=1247104#post1247104
It is posible?
yup.
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kassandro
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Joined: 17 May 2005
Posts: 255

PostPosted: Mon Feb 09, 2009 8:43 pm    Post subject: Re: SSE Tools source code Reply with quote

yup wrote:
Hi Kasandro!
http://forum.doom9.org/showthread.php?p=1247104#post1247104
It is posible?
yup.

Fizick is completely right! I haven't visited the Doom9 forum for almost a year. Thus I do not really know, what has been done in Avisynth 2.6. Very likely they implemented soemthing similar, which I did in my SSETools plugin to process YUY2 and RGB clips with RemoveGrain, RemoveDirt and other plugins of mine. My solution was a dirty solution. It was also not optimal from a CPU cache point of view. Thus an internal solution inside Avisynth should be better and very likely my plugin could be easily adjusted to Avisynth 2.6. Unfortunately I'm currently quite busy with my RawImageclearer application. Though I have some new ideas, it is not clear whether I'm really successfull. I also have an improved version of my Imageclearer application in my pipeline. Only after these two projects are doen, I can study the newe features of Avisynth 2.6 and revisit RemoveGrain and the other plugins to adjust them.
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